Ranking all The Legend of Zelda: A Link to the Past Dungeons
Good dungeons Tier
(From left to right)
Ganon’s Tower – Ganon’s Tower is the final dungeon of the game, and quite a long one at that. This definitely feels like a final challenge with the amount of tools, knowledge and power required to make your way up the tower. An especially nice touch is that the first three bosses all return in the dungeon as well, and it was great to see how much stronger I’ve become. Armos Knights dying to a single silver arrow is always hilarious to see happening. But the dungeon isn’t ranked any higher because there are quite a few rooms that are literally pointless, and the beginner’s trap above the big chest is just plain annoying. If you walk through it, the door closes behind you and you have to make your way back entirely.
The item we get is the Red Mail, the strongest armour in the game. Not a usable item, but one that I appreciate very much regardless. And hey, I think Link looks pretty cool with that red colour scheme.
The boss waiting for us at the top of the tower is Agahnim once again, but this time he splits up into three. As much as I like the original fight though, I consider this one to be just okay. Splitting into three results in three times the stuff to reflect, and it’s very obvious which one the main body is. Maybe I’ve just been lucky, but I’ve been getting the deflective shots non-stop, so the battle was over very quickly.
Misery Mire – Misery Mire gets the award for dungeon that I can’t remember for the life of me until I actually enter inside. It’s not that I dislike it or anything, but I just keep forgetting it all the time. It’s actually not that bad of a dungeon, with quite a lot of paths to take and the big chest having a nice little challenge before it. I also like the wizard enemies that appear for the first time inside of this dungeon. The portals are a bit weird though but eh, they don’t hinder me so I’m fine with it. Pretty solid dungeon overall, but I swear I’ll still forget about it the next time I play the game.
The Cane of Somaria is a cool item; not one that I use often except when mandatory, but it has its uses. It’s a little bit less useful if you play the game in order since there are only two dungeons left after this one, but I can assure you it is far more useful if you do this dungeon earlier or when you play a randomizer. And hey, it can do damage when you make it disappear, so it’s multifunctional!
Vitreous is not a good boss though. It’s one of the eye bosses and while I certainly like the design and the little eyes popping out, they’re very easy to deal with. Just stand in a corner, delete them all and then the big eye be like ”oi, those my children, time to avenge”. Avenge he doesn’t though, as he literally just bounces and that’s it. If you use the arrows, he won’t ever even get close to you!
Ice Palace – Often considered to be one of the worst dungeons and… I can’t disagree with that. It’s not the slippery floors that I have issues with though, but the beginner’s trap–or in my case the amnesiac’s trap. This is because the Ice Palace is a vertical-based dungeon with a lot of floors to fall down to, but you have to fall down very specific holes otherwise you have to do the entire process again. Though in general, you’ll be going in circles through this dungeon doing a particular puzzle at least two times. Actually, remember what I said about the Cane of Somaria? This is literally the perfect dungeon to have it for because it will save you a crazy amount of time.
The item is the Blue Mail and I don’t really have that much to say about it. It gives you more defense, which is always nice. If you’re doing the dungeons in order though, you’ll get an even better mail three dungeons later. This probably would have worked better as an optional bought item instead of the main item of a dungeon, or probably one that could be obtained earlier.
Kholdstare stares at you with his… cold stare during his first phase, with icicles dropping from the ceiling. One of the eye bosses, but not one that I consider bad like Vitreous. The first phase is just whatever as nothing happens except for the icicle drops, but I do like that he splits up into three when the ice cage is gone. Together with the icicle drops that still happen, it makes for a fun challenge.
Desert Palace – It’s probably my bias against desert places kicking in here, but I’m not really a fan of the Desert Palace. On one hand, I like how it’s technically split into two parts and also allows you to go outside for a bit, but the inside is just alright. I’m honestly not too big of a fan of the enemies in the quicksand, and the layout of the dungeon is kind of whatever for me. I don’t hate this dungeon, don’t get me wrong, but I don’t really care for it either.
I can’t really say much about the item either, since it’s the power glove. It’s great for exploration and a requirement to get many other items, but you very rarely need this in combat since there are barrels or skulls nearby most of the time that don’t need the power glove. It’s good definitely, but it’s hard to compare this against an actual weapon.
That leaves us with the bosses, the Lanmolas. These are quite a fun and challenging bunch of centipedes, digging up all at once and shooting rocks in diagonal directions. I wouldn’t rank them amongst the best bosses in the game, but they were definitely fun to fight. And of course, it’s also nice that their weakness is a weapon only the curious people will have found before there.